home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
AmigActive 2
/
AACD 2.iso
/
AACD
/
Magazine
/
GraphicsCards
/
StormMesa
/
src
/
texstate.c
< prev
next >
Wrap
C/C++ Source or Header
|
1999-02-04
|
32KB
|
1,220 lines
/* $Id: texstate.c,v 3.11 1998/08/21 01:50:14 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.0
* Copyright (C) 1995-1998 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: texstate.c,v $
* Revision 3.11 1998/08/21 01:50:14 brianp
* made max_texture_coord_sets() non-static
*
* Revision 3.10 1998/07/18 03:35:28 brianp
* get of GL_TEXTURE_INTERNAL_FORMAT wasn't handled
*
* Revision 3.9 1998/06/17 01:21:06 brianp
* include assert.h
*
* Revision 3.8 1998/06/07 22:18:52 brianp
* implemented GL_EXT_multitexture extension
*
* Revision 3.7 1998/04/20 23:55:13 brianp
* applied DavidB's changes for v0.25 of 3Dfx driver
*
* Revision 3.6 1998/03/27 04:17:31 brianp
* fixed G++ warnings
*
* Revision 3.5 1998/03/15 17:55:03 brianp
* fixed a typo in gl_update_texture_state()
*
* Revision 3.4 1998/02/20 04:53:37 brianp
* implemented GL_SGIS_multitexture
*
* Revision 3.3 1998/02/04 05:00:07 brianp
* added a few casts for Amiga StormC compiler
*
* Revision 3.2 1998/02/03 04:27:54 brianp
* added texture lod clamping
*
* Revision 3.1 1998/02/01 19:39:09 brianp
* added GL_CLAMP_TO_EDGE texture wrap mode
*
* Revision 3.0 1998/01/31 21:04:38 brianp
* initial rev
*
*/
#ifdef PC_HEADER
#include "all.h"
#else
#include <assert.h>
#include "context.h"
#include "macros.h"
#include "matrix.h"
#include "texobj.h"
#include "texstate.h"
#include "texture.h"
#include "types.h"
#include "xform.h"
#endif
#ifdef SPECIALCAST
/* Needed for an Amiga compiler */
#define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X))
#define ENUM_TO_DOUBLE(X) ((GLdouble)(GLint)(X))
#else
/* all other compilers */
#define ENUM_TO_FLOAT(X) ((GLfloat)(X))
#define ENUM_TO_DOUBLE(X) ((GLdouble)(X))
#endif
/*
* Return max number of simultaneous textures.
*/
GLint gl_max_texture_coord_sets( const GLcontext *ctx )
{
if (ctx->Driver.GetParameteri) {
GLint maxCoordSets = (*ctx->Driver.GetParameteri)(ctx, DD_MAX_TEXTURE_COORD_SETS);
assert(maxCoordSets >= 1 && maxCoordSets <= MAX_TEX_COORD_SETS);
return maxCoordSets;
}
else {
return MAX_TEX_COORD_SETS;
}
}
/**********************************************************************/
/* Texture Environment */
/**********************************************************************/
void gl_TexEnvfv( GLcontext *ctx,
GLenum target, GLenum pname, const GLfloat *param )
{
struct gl_texture_set *texSet = &ctx->Texture.Set[ctx->Texture.CurrentSet];
if (INSIDE_BEGIN_END(ctx)) {
gl_error( ctx, GL_INVALID_OPERATION, "glTexEnv" );
return;
}
if (target!=GL_TEXTURE_ENV) {
gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(target)" );
return;
}
if (pname==GL_TEXTURE_ENV_MODE) {
GLenum mode = (GLenum) (GLint) *param;
switch (mode) {
case GL_MODULATE:
case GL_BLEND:
case GL_DECAL:
case GL_REPLACE:
/* A small optimization for drivers */
if (texSet->EnvMode == mode)
return;
texSet->EnvMode = mode;
break;
default:
gl_error( ctx, GL_INVALID_VALUE, "glTexEnv(param)" );
return;
}
}
else if (pname==GL_TEXTURE_ENV_COLOR) {
texSet->EnvColor[0] = CLAMP( param[0], 0.0, 1.0 );
texSet->EnvColor[1] = CLAMP( param[1], 0.0, 1.0 );
texSet->EnvColor[2] = CLAMP( param[2], 0.0, 1.0 );
texSet->EnvColor[3] = CLAMP( param[3], 0.0, 1.0 );
}
else if (pname==GL_TEXTURE_ENV_COORD_SET_EXT) {
GLint p = (GLint) param[0] - GL_TEXTURE0_EXT;
if (p >= 0 && p < gl_max_texture_coord_sets(ctx)) {
texSet->TexCoordSet = p;
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
return;
}
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
return;
}
/* Tell device driver about the new texture environment */
if (ctx->Driver.TexEnv) {
(*ctx->Driver.TexEnv)( ctx, pname, param );
}
}
void gl_GetTexEnvfv( GLcontext *ctx,
GLenum target, GLenum pname, GLfloat *params )
{
struct gl_texture_set *texSet = &ctx->Texture.Set[ctx->Texture.CurrentSet];
if (target!=GL_TEXTURE_ENV) {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
return;
}
switch (pname) {
case GL_TEXTURE_ENV_MODE:
*params = ENUM_TO_FLOAT(texSet->EnvMode);
break;
case GL_TEXTURE_ENV_COLOR:
COPY_4V( params, texSet->EnvColor );
break;
case GL_TEXTURE_ENV_COORD_SET_EXT:
params[0] = (GLfloat) (GL_TEXTURE0_EXT + texSet->TexCoordSet);
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
}
}
void gl_GetTexEnviv( GLcontext *ctx,
GLenum target, GLenum pname, GLint *params )
{
struct gl_texture_set *texSet = &ctx->Texture.Set[ctx->Texture.CurrentSet];
if (target!=GL_TEXTURE_ENV) {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
return;
}
switch (pname) {
case GL_TEXTURE_ENV_MODE:
*params = (GLint) texSet->EnvMode;
break;
case GL_TEXTURE_ENV_COLOR:
params[0] = FLOAT_TO_INT( texSet->EnvColor[0] );
params[1] = FLOAT_TO_INT( texSet->EnvColor[1] );
params[2] = FLOAT_TO_INT( texSet->EnvColor[2] );
params[3] = FLOAT_TO_INT( texSet->EnvColor[3] );
break;
case GL_TEXTURE_ENV_COORD_SET_EXT:
params[0] = GL_TEXTURE0_EXT + texSet->TexCoordSet;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" );
}
}
/**********************************************************************/
/* Texture Parameters */
/**********************************************************************/
void gl_TexParameterfv( GLcontext *ctx,
GLenum target, GLenum pname, const GLfloat *params )
{
struct gl_texture_set *texSet = &ctx->Texture.Set[ctx->Texture.CurrentSet];
GLenum eparam = (GLenum) (GLint) params[0];
struct gl_texture_object *texObj;
switch (target) {
case GL_TEXTURE_1D:
texObj = texSet->Current1D;
break;
case GL_TEXTURE_2D:
texObj = texSet->Current2D;
break;
case GL_TEXTURE_3D_EXT:
texObj = texSet->Current3D;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
return;
}
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
/* A small optimization */
if (texObj->MinFilter == eparam)
return;
if (eparam==GL_NEAREST || eparam==GL_LINEAR
|| eparam==GL_NEAREST_MIPMAP_NEAREST
|| eparam==GL_LINEAR_MIPMAP_NEAREST
|| eparam==GL_NEAREST_MIPMAP_LINEAR
|| eparam==GL_LINEAR_MIPMAP_LINEAR) {
texObj->MinFilter = eparam;
ctx->NewState |= NEW_TEXTURING;
}
else {
gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return;
}
break;
case GL_TEXTURE_MAG_FILTER:
/* A small optimization */
if (texObj->MagFilter == eparam)
return;
if (eparam==GL_NEAREST || eparam==GL_LINEAR) {
texObj->MagFilter = eparam;
ctx->NewState |= NEW_TEXTURING;
}
else {
gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return;
}
break;
case GL_TEXTURE_WRAP_S:
if (eparam==GL_CLAMP || eparam==GL_REPEAT || eparam==GL_CLAMP_TO_EDGE) {
texObj->WrapS = eparam;
}
else {
gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return;
}
break;
case GL_TEXTURE_WRAP_T:
if (eparam==GL_CLAMP || eparam==GL_REPEAT || eparam==GL_CLAMP_TO_EDGE) {
texObj->WrapT = eparam;
}
else {
gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return;
}
break;
case GL_TEXTURE_WRAP_R_EXT:
if (eparam==GL_CLAMP || eparam==GL_REPEAT || eparam==GL_CLAMP_TO_EDGE) {
texObj->WrapR = eparam;
}
else {
gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
}
break;
case GL_TEXTURE_BORDER_COLOR:
texObj->BorderColor[0] = CLAMP((GLint)(params[0]*255.0), 0, 255);
texObj->BorderColor[1] = CLAMP((GLint)(params[1]*255.0), 0, 255);
texObj->BorderColor[2] = CLAMP((GLint)(params[2]*255.0), 0, 255);
texObj->BorderColor[3] = CLAMP((GLint)(params[3]*255.0), 0, 255);
break;
case GL_TEXTURE_MIN_LOD:
texObj->MinLod = params[0];
break;
case GL_TEXTURE_MAX_LOD:
texObj->MaxLod = params[0];
break;
case GL_TEXTURE_BASE_LEVEL:
if (params[0] < 0.0) {
gl_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return;
}
texObj->BaseLevel = (GLint) params[0];
break;
case GL_TEXTURE_MAX_LEVEL:
if (params[0] < 0.0) {
gl_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return;
}
texObj->MaxLevel = (GLint) params[0];
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glTexParameter(pname)" );
return;
}
texObj->Dirty = GL_TRUE;
ctx->Texture.AnyDirty = GL_TRUE;
if (ctx->Driver.TexParameter) {
(*ctx->Driver.TexParameter)( ctx, target, texObj, pname, params );
}
}
void gl_GetTexLevelParameterfv( GLcontext *ctx, GLenum target, GLint level,
GLenum pname, GLfloat *params )
{
GLint iparam;
gl_GetTexLevelParameteriv( ctx, target, level, pname, &iparam );
*params = (GLfloat) iparam;
}
void gl_GetTexLevelParameteriv( GLcontext *ctx, GLenum target, GLint level,
GLenum pname, GLint *params )
{
struct gl_texture_set *texSet = &ctx->Texture.Set[ctx->Texture.CurrentSet];
struct gl_texture_image *tex;
if (level<0 || level>=MAX_TEXTURE_LEVELS) {
gl_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
return;
}
switch (target) {
case GL_TEXTURE_1D:
tex = texSet->Current1D->Image[level];
if (!tex)
return;
switch (pname) {
case GL_TEXTURE_WIDTH:
*params = tex->Width;
break;
case GL_TEXTURE_COMPONENTS:
/* alias for case GL_TEXTURE_INTERNAL_FORMAT */
*params = tex->IntFormat;
break;
case GL_TEXTURE_BORDER:
*params = tex->Border;
break;
case GL_TEXTURE_RED_SIZE:
case GL_TEXTURE_GREEN_SIZE:
case GL_TEXTURE_BLUE_SIZE:
case GL_TEXTURE_ALPHA_SIZE:
case GL_TEXTURE_INTENSITY_SIZE:
case GL_TEXTURE_LUMINANCE_SIZE:
*params = 8; /* 8-bits */
break;
case GL_TEXTURE_INDEX_SIZE_EXT:
*params = 8;
break;
default:
gl_error( ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)" );
}
break;
case GL_TEXTURE_2D:
tex = texSet->Current2D->Image[level];
if (!tex)
return;
switch (pname) {
case GL_TEXTURE_WIDTH:
*params = tex->Width;
break;
case GL_TEXTURE_HEIGHT:
*params = tex->Height;
break;
case GL_TEXTURE_COMPONENTS:
/* alias for case GL_TEXTURE_INTERNAL_FORMAT */
*params = tex->IntFormat;
break;
case GL_TEXTURE_BORDER:
*params = tex->Border;
break;
case GL_TEXTURE_RED_SIZE:
case GL_TEXTURE_GREEN_SIZE:
case GL_TEXTURE_BLUE_SIZE:
case GL_TEXTURE_ALPHA_SIZE:
case GL_TEXTURE_INTENSITY_SIZE:
case GL_TEXTURE_LUMINANCE_SIZE:
*params = 8; /* 8-bits */
break;
case GL_TEXTURE_INDEX_SIZE_EXT:
*params = 8;
break;
default:
gl_error( ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)" );
}
break;
case GL_TEXTURE_3D_EXT:
tex = texSet->Current3D->Image[level];
if (!tex)
return;
switch (pname) {
case GL_TEXTURE_WIDTH:
*params = tex->Width;
break;
case GL_TEXTURE_HEIGHT:
*params = tex->Height;
break;
case GL_TEXTURE_DEPTH_EXT:
*params = tex->Depth;
break;
case GL_TEXTURE_COMPONENTS:
/* alias for case GL_TEXTURE_INTERNAL_FORMAT */
*params = tex->IntFormat;
break;
case GL_TEXTURE_BORDER:
*params = tex->Border;
break;
case GL_TEXTURE_INDEX_SIZE_EXT:
*params = 8;
break;
default:
gl_error( ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)" );
}
break;
case GL_PROXY_TEXTURE_1D:
tex = ctx->Texture.Proxy1D->Image[level];
if (!tex)
return;
switch (pname) {
case GL_TEXTURE_WIDTH:
*params = tex->Width;
break;
case GL_TEXTURE_COMPONENTS:
/* alias for case GL_TEXTURE_INTERNAL_FORMAT */
*params = tex->IntFormat;
break;
case GL_TEXTURE_BORDER:
*params = tex->Border;
break;
case GL_TEXTURE_RED_SIZE:
case GL_TEXTURE_GREEN_SIZE:
case GL_TEXTURE_BLUE_SIZE:
case GL_TEXTURE_ALPHA_SIZE:
case GL_TEXTURE_INTENSITY_SIZE:
case GL_TEXTURE_LUMINANCE_SIZE:
*params = 8; /* 8-bits */
break;
case GL_TEXTURE_INDEX_SIZE_EXT:
*params = 8;
break;
default:
gl_error( ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)" );
}
break;
case GL_PROXY_TEXTURE_2D:
tex = ctx->Texture.Proxy2D->Image[level];
if (!tex)
return;
switch (pname) {
case GL_TEXTURE_WIDTH:
*params = tex->Width;
break;
case GL_TEXTURE_HEIGHT:
*params = tex->Height;
break;
case GL_TEXTURE_COMPONENTS:
/* alias for case GL_TEXTURE_INTERNAL_FORMAT */
*params = tex->IntFormat;
break;
case GL_TEXTURE_BORDER:
*params = tex->Border;
break;
case GL_TEXTURE_RED_SIZE:
case GL_TEXTURE_GREEN_SIZE:
case GL_TEXTURE_BLUE_SIZE:
case GL_TEXTURE_ALPHA_SIZE:
case GL_TEXTURE_INTENSITY_SIZE:
case GL_TEXTURE_LUMINANCE_SIZE:
*params = 8; /* 8-bits */
break;
case GL_TEXTURE_INDEX_SIZE_EXT:
*params = 8;
break;
default:
gl_error( ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)" );
}
break;
case GL_PROXY_TEXTURE_3D_EXT:
tex = ctx->Texture.Proxy3D->Image[level];
if (!tex)
return;
switch (pname) {
case GL_TEXTURE_WIDTH:
*params = tex->Width;
break;
case GL_TEXTURE_HEIGHT:
*params = tex->Height;
break;
case GL_TEXTURE_DEPTH_EXT:
*params = tex->Depth;
break;
case GL_TEXTURE_COMPONENTS:
/* alias for case GL_TEXTURE_INTERNAL_FORMAT */
*params = tex->IntFormat;
break;
case GL_TEXTURE_BORDER:
*params = tex->Border;
break;
case GL_TEXTURE_RED_SIZE:
case GL_TEXTURE_GREEN_SIZE:
case GL_TEXTURE_BLUE_SIZE:
case GL_TEXTURE_ALPHA_SIZE:
case GL_TEXTURE_INTENSITY_SIZE:
case GL_TEXTURE_LUMINANCE_SIZE:
*params = 8; /* 8-bits */
break;
case GL_TEXTURE_INDEX_SIZE_EXT:
*params = 8;
break;
default:
gl_error( ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)" );
}
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");
}
}
void gl_GetTexParameterfv( GLcontext *ctx,
GLenum target, GLenum pname, GLfloat *params )
{
struct gl_texture_set *texSet = &ctx->Texture.Set[ctx->Texture.CurrentSet];
struct gl_texture_object *obj;
switch (target) {
case GL_TEXTURE_1D:
obj = texSet->Current1D;
break;
case GL_TEXTURE_2D:
obj = texSet->Current2D;
break;
case GL_TEXTURE_3D_EXT:
obj = texSet->Current3D;
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)");
return;
}
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
*params = ENUM_TO_FLOAT(obj->MagFilter);
break;
case GL_TEXTURE_MIN_FILTER:
*params = ENUM_TO_FLOAT(obj->MinFilter);
break;
case GL_TEXTURE_WRAP_S:
*params = ENUM_TO_FLOAT(obj->WrapS);
break;
case GL_TEXTURE_WRAP_T:
*params = ENUM_TO_FLOAT(obj->WrapT);
break;
case GL_TEXTURE_WRAP_R_EXT:
*params = ENUM_TO_FLOAT(obj->WrapR);
break;
case GL_TEXTURE_BORDER_COLOR:
params[0] = obj->BorderColor[0] / 255.0F;
params[1] = obj->BorderColor[1] / 255.0F;
params[2] = obj->BorderColor[2] / 255.0F;
params[3] = obj->BorderColor[3] / 255.0F;
break;
case GL_TEXTURE_RESIDENT:
*params = ENUM_TO_FLOAT(GL_TRUE);
break;
case GL_TEXTURE_PRIORITY:
*params = texSet->Current1D->Priority;
break;
case GL_TEXTURE_MIN_LOD:
*params = obj->MinLod;
break;
case GL_TEXTURE_MAX_LOD:
*params = obj->MaxLod;
break;
case GL_TEXTURE_BASE_LEVEL:
*params = obj->BaseLevel;
break;
case GL_TEXTURE_MAX_LEVEL:
*params = obj->MaxLevel;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname)" );
}
}
void gl_GetTexParameteriv( GLcontext *ctx,
GLenum target, GLenum pname, GLint *params )
{
struct gl_texture_set *texSet = &ctx->Texture.Set[ctx->Texture.CurrentSet];
struct gl_texture_object *obj;
switch (target) {
case GL_TEXTURE_1D:
obj = texSet->Current1D;
break;
case GL_TEXTURE_2D:
obj = texSet->Current2D;
break;
case GL_TEXTURE_3D_EXT:
obj = texSet->Current3D;
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)");
return;
}
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
*params = (GLint) obj->MagFilter;
break;
case GL_TEXTURE_MIN_FILTER:
*params = (GLint) obj->MinFilter;
break;
case GL_TEXTURE_WRAP_S:
*params = (GLint) obj->WrapS;
break;
case GL_TEXTURE_WRAP_T:
*params = (GLint) obj->WrapT;
break;
case GL_TEXTURE_WRAP_R_EXT:
*params = (GLint) obj->WrapR;
break;
case GL_TEXTURE_BORDER_COLOR:
{
GLfloat color[4];
color[0] = obj->BorderColor[0]/255.0;
color[1] = obj->BorderColor[1]/255.0;
color[2] = obj->BorderColor[2]/255.0;
color[3] = obj->BorderColor[3]/255.0;
params[0] = FLOAT_TO_INT( color[0] );
params[1] = FLOAT_TO_INT( color[1] );
params[2] = FLOAT_TO_INT( color[2] );
params[3] = FLOAT_TO_INT( color[3] );
}
break;
case GL_TEXTURE_RESIDENT:
*params = (GLint) GL_TRUE;
break;
case GL_TEXTURE_PRIORITY:
*params = (GLint) obj->Priority;
break;
case GL_TEXTURE_MIN_LOD:
*params = (GLint) obj->MinLod;
break;
case GL_TEXTURE_MAX_LOD:
*params = (GLint) obj->MaxLod;
break;
case GL_TEXTURE_BASE_LEVEL:
*params = obj->BaseLevel;
break;
case GL_TEXTURE_MAX_LEVEL:
*params = obj->MaxLevel;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname)" );
}
}
/**********************************************************************/
/* Texture Coord Generation */
/**********************************************************************/
void gl_TexGenfv( GLcontext *ctx,
GLenum coord, GLenum pname, const GLfloat *params )
{
GLuint tSet = ctx->Texture.CurrentTransformSet;
struct gl_texture_set *texSet = &ctx->Texture.Set[tSet];
if (INSIDE_BEGIN_END(ctx)) {
gl_error( ctx, GL_INVALID_OPERATION, "glTexGenfv" );
return;
}
switch( coord ) {
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
if (mode==GL_OBJECT_LINEAR ||
mode==GL_EYE_LINEAR ||
mode==GL_SPHERE_MAP) {
texSet->GenModeS = mode;
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
return;
}
}
else if (pname==GL_OBJECT_PLANE) {
texSet->ObjectPlaneS[0] = params[0];
texSet->ObjectPlaneS[1] = params[1];
texSet->ObjectPlaneS[2] = params[2];
texSet->ObjectPlaneS[3] = params[3];
}
else if (pname==GL_EYE_PLANE) {
/* Transform plane equation by the inverse modelview matrix */
if (ctx->NewModelViewMatrix) {
gl_analyze_modelview_matrix(ctx);
}
gl_transform_vector( texSet->EyePlaneS, params,
ctx->ModelViewInv );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
return;
}
break;
case GL_T:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
if (mode==GL_OBJECT_LINEAR ||
mode==GL_EYE_LINEAR ||
mode==GL_SPHERE_MAP) {
texSet->GenModeT = mode;
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
return;
}
}
else if (pname==GL_OBJECT_PLANE) {
texSet->ObjectPlaneT[0] = params[0];
texSet->ObjectPlaneT[1] = params[1];
texSet->ObjectPlaneT[2] = params[2];
texSet->ObjectPlaneT[3] = params[3];
}
else if (pname==GL_EYE_PLANE) {
/* Transform plane equation by the inverse modelview matrix */
if (ctx->NewModelViewMatrix) {
gl_analyze_modelview_matrix(ctx);
}
gl_transform_vector( texSet->EyePlaneT, params,
ctx->ModelViewInv );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
return;
}
break;
case GL_R:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
if (mode==GL_OBJECT_LINEAR ||
mode==GL_EYE_LINEAR) {
texSet->GenModeR = mode;
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
return;
}
}
else if (pname==GL_OBJECT_PLANE) {
texSet->ObjectPlaneR[0] = params[0];
texSet->ObjectPlaneR[1] = params[1];
texSet->ObjectPlaneR[2] = params[2];
texSet->ObjectPlaneR[3] = params[3];
}
else if (pname==GL_EYE_PLANE) {
/* Transform plane equation by the inverse modelview matrix */
if (ctx->NewModelViewMatrix) {
gl_analyze_modelview_matrix(ctx);
}
gl_transform_vector( texSet->EyePlaneR, params,
ctx->ModelViewInv );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
return;
}
break;
case GL_Q:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
if (mode==GL_OBJECT_LINEAR ||
mode==GL_EYE_LINEAR) {
texSet->GenModeQ = mode;
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
return;
}
}
else if (pname==GL_OBJECT_PLANE) {
texSet->ObjectPlaneQ[0] = params[0];
texSet->ObjectPlaneQ[1] = params[1];
texSet->ObjectPlaneQ[2] = params[2];
texSet->ObjectPlaneQ[3] = params[3];
}
else if (pname==GL_EYE_PLANE) {
/* Transform plane equation by the inverse modelview matrix */
if (ctx->NewModelViewMatrix) {
gl_analyze_modelview_matrix(ctx);
}
gl_transform_vector( texSet->EyePlaneQ, params,
ctx->ModelViewInv );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
return;
}
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(coord)" );
return;
}
ctx->NewState |= NEW_TEXTURING;
}
void gl_GetTexGendv( GLcontext *ctx,
GLenum coord, GLenum pname, GLdouble *params )
{
GLuint tSet = ctx->Texture.CurrentTransformSet;
struct gl_texture_set *texSet = &ctx->Texture.Set[tSet];
if (INSIDE_BEGIN_END(ctx)) {
gl_error( ctx, GL_INVALID_OPERATION, "glGetTexGendv" );
return;
}
switch( coord ) {
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_DOUBLE(texSet->GenModeS);
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, texSet->ObjectPlaneS );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, texSet->EyePlaneS );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
return;
}
break;
case GL_T:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_DOUBLE(texSet->GenModeT);
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, texSet->ObjectPlaneT );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, texSet->EyePlaneT );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
return;
}
break;
case GL_R:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_DOUBLE(texSet->GenModeR);
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, texSet->ObjectPlaneR );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, texSet->EyePlaneR );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
return;
}
break;
case GL_Q:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_DOUBLE(texSet->GenModeQ);
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, texSet->ObjectPlaneQ );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, texSet->EyePlaneQ );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
return;
}
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(coord)" );
return;
}
}
void gl_GetTexGenfv( GLcontext *ctx,
GLenum coord, GLenum pname, GLfloat *params )
{
GLuint tSet = ctx->Texture.CurrentTransformSet;
struct gl_texture_set *texSet = &ctx->Texture.Set[tSet];
if (INSIDE_BEGIN_END(ctx)) {
gl_error( ctx, GL_INVALID_OPERATION, "glGetTexGenfv" );
return;
}
switch( coord ) {
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_FLOAT(texSet->GenModeS);
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, texSet->ObjectPlaneS );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, texSet->EyePlaneS );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
return;
}
break;
case GL_T:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_FLOAT(texSet->GenModeT);
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, texSet->ObjectPlaneT );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, texSet->EyePlaneT );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
return;
}
break;
case GL_R:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_FLOAT(texSet->GenModeR);
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, texSet->ObjectPlaneR );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, texSet->EyePlaneR );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
return;
}
break;
case GL_Q:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_FLOAT(texSet->GenModeQ);
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, texSet->ObjectPlaneQ );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, texSet->EyePlaneQ );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
return;
}
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(coord)" );
return;
}
}
void gl_GetTexGeniv( GLcontext *ctx,
GLenum coord, GLenum pname, GLint *params )
{
GLuint tSet = ctx->Texture.CurrentTransformSet;
struct gl_texture_set *texSet = &ctx->Texture.Set[tSet];
if (INSIDE_BEGIN_END(ctx)) {
gl_error( ctx, GL_INVALID_OPERATION, "glGetTexGeniv" );
return;
}
switch( coord ) {
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = texSet->GenModeS;
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, (GLint) texSet->ObjectPlaneS );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, (GLint) texSet->EyePlaneS );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
return;
}
break;
case GL_T:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = texSet->GenModeT;
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, (GLint) texSet->ObjectPlaneT );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, (GLint) texSet->EyePlaneT );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
return;
}
break;
case GL_R:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = texSet->GenModeR;
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, (GLint) texSet->ObjectPlaneR );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, (GLint) texSet->EyePlaneR );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
return;
}
break;
case GL_Q:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = texSet->GenModeQ;
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, (GLint) texSet->ObjectPlaneQ );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, (GLint) texSet->EyePlaneQ );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
return;
}
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(coord)" );
return;
}
}
/* GL_SGIS_multitexture */
void gl_SelectTextureSGIS( GLcontext *ctx, GLenum target )
{
GLint texSet;
GLint maxSets = gl_max_texture_coord_sets(ctx);
if (target >= GL_TEXTURE0_SGIS && target < GL_TEXTURE0_SGIS + maxSets) {
texSet = target - GL_TEXTURE0_SGIS;
/* Select current texture env AND transformation set! */
ctx->Texture.CurrentSet = texSet;
ctx->Texture.CurrentTransformSet = texSet;
}
else {
gl_error(ctx, GL_INVALID_OPERATION, "glSelectTextureSGIS(target)");
return;
}
}
/* GL_EXT_multitexture */
void gl_SelectTexture( GLcontext *ctx, GLenum target )
{
GLint texSet;
GLint maxSets = gl_max_texture_coord_sets(ctx);
if (target >= GL_TEXTURE0_EXT && target < GL_TEXTURE0_EXT + maxSets) {
texSet = target - GL_TEXTURE0_EXT;
}
else {
gl_error(ctx, GL_INVALID_OPERATION, "glSelectTexture(target)");
return;
}
ctx->Texture.CurrentSet = texSet;
}
/* GL_SGIS_multitexture / GL_EXT_multitexture */
void gl_SelectTextureCoordSet( GLcontext *ctx, GLenum target )
{
GLint texSet;
GLint maxSets = gl_max_texture_coord_sets(ctx);
if (target >= GL_TEXTURE0_SGIS && target < GL_TEXTURE0_SGIS + maxSets) {
texSet = target - GL_TEXTURE0_SGIS;
}
else if (target >= GL_TEXTURE0_EXT && target < GL_TEXTURE0_EXT + maxSets) {
texSet = target - GL_TEXTURE0_EXT;
}
else {
gl_error(ctx, GL_INVALID_OPERATION, "glSelectTextureCoordSet(target)");
return;
}
ctx->TexCoordSet = texSet;
ctx->Current.TexCoord = ctx->Current.MultiTexCoord[texSet];
}
/* GL_EXT_multitexture */
void gl_SelectTextureTransform( GLcontext *ctx, GLenum target )
{
GLint texSet;
GLint maxSets = gl_max_texture_coord_sets(ctx);
if (target >= GL_TEXTURE0_EXT && target < GL_TEXTURE0_EXT + maxSets) {
texSet = target - GL_TEXTURE0_EXT;
ctx->Texture.CurrentTransformSet = texSet;
}
else {
gl_error(ctx, GL_INVALID_ENUM, "glSelectTextureTransform(target)");
return;
}
}
/*
* This is called by gl_update_state() if the NEW_TEXTURING bit in
* ctx->NewState is set.
*/
void gl_update_texture_state( GLcontext *ctx )
{
struct gl_texture_object *t;
GLuint texSet;
for (texSet=0; texSet<MAX_TEX_SETS; texSet++) {
GLuint setShift = texSet * 4;
if (ctx->Texture.Enabled & (TEXTURE0_3D << setShift))
ctx->Texture.Set[texSet].Current = ctx->Texture.Set[texSet].Current3D;
else if (ctx->Texture.Enabled & (TEXTURE0_2D << setShift))
ctx->Texture.Set[texSet].Current = ctx->Texture.Set[texSet].Current2D;
else if (ctx->Texture.Enabled & (TEXTURE0_1D << setShift))
ctx->Texture.Set[texSet].Current = ctx->Texture.Set[texSet].Current1D;
else
ctx->Texture.Set[texSet].Current = NULL;
}
if (ctx->Texture.AnyDirty) {
for (t = ctx->Shared->TexObjectList; t; t = t->Next) {
if (t->Dirty) {
gl_test_texture_object_completeness(t);
gl_set_texture_sampler(t);
t->Dirty = GL_FALSE;
}
}
ctx->Texture.AnyDirty = GL_FALSE;
}
}